CAG Booth At Singapore Airshow
Interactive Wall Projection
Our mission was to create engaging interactive experience for Changi Airport Group's presence at Singapore Airshow 2020. Our deliverables included a 360° time freeze GIF photobooth, an interactive trampoline game, and animation projection walls to captivate and entertain visitors.
We worked closely with our client to formulate a compelling storyline, develop UI design and animation, and finally, execute the coding. Instead of the traditional exhibit posters, we leverage on ultra short throw projectors and sensors, to transform ordinary walls into touch-activated displays that entice visitors to explore the content. We also took the visitor experience up a notch with a 360-degree time freeze GIF photobooth that has been enthusiastically embraced by the crowd.
Explore other projects
NTUC Enabling Bright Future
Sneakercon x Monkey Shoulder
Through a memorable and entertaining experience, our client hoped to attract and connect with visitors to their Sneakercon booth. To accomplish this, we created a customised DDR game using Monkey Shoulder's Spotify Playlist, as well as designed and integrated a registration form. In addition, we provided a post-event report to help our client effectively reach out to their audience.
The result? An engaging and fun experience that left a lasting impression and helped our client stay connected with their audience long after the event had ended.
GastroBeats
We created a body tracking game for Gastrobeats visitors that challenges players to mimic Food Panda's beloved mascot, Pau Pau.
Within 30 seconds, players must match as many of Pau Pau's poses as possible. Near the end of the game, players must enter their information for the leader board. This not only kept guests engaged, but it also allowed our client to stay in touch with their audience long after the event had ended.
Post-event data was gathered and provided to our client for inclusion in their mailing list. Our team was in charge of every aspect of the interactive game, from software development to animation design and hardware provision.