
Alienation x Science Center
Permanent Exhibition
Science Centre Singapore has a permanent exhibition on the topic of prejudice.
Our team handled every aspect of the interactive experience based on the curated content from Science Centre.
We proposed and developed a seamless and immersive exhibition experience with the use of touch screens, proximity sensors, tracking software and camera. These interactive elements are weaved into the visitor journey from the moment they arrived at the entrance, entering the train, and meeting the different aliens along the way.
Our team designed a user-friendly interface for the touchscreens, allowing visitors to interact with the storyline as they explore the train and meet the various aliens along the way. The aliens will react to the proximity of the visitors with their eyes programmed to light up in different colour. At the end of the journey, visitors were prompted to set up their profile and avatars were created based on their faces.
Explore other projects

HSBC Rugby 7s Kinect Activation
We were commissioned to create an interactive game for HSBC Rugby 7S event in Singapore. To achieve this, we employed Augmented Reality and Kinect Game to enable visitors to virtually kick the ball towards the screen. The game utilises Kinect SDK for body tracking, capturing player movements for an immersive experience. Engaging each participant, the game allowed three attempts to score as many tries as possible and showcased scores on a leaderboard. We successfully handled the entire game application, from 3D modelling of the national stadium to animation and hardware provision. Our exceptional work won us the Marketing Excellence Award (Gold).
In addition, we included a photo booth that offered visitors the chance to pose and receive a printed photograph with HSBC branding on it. The activation gained immense popularity and was enjoyed by many.

Urban Solutions and Sustainability R&D Congress

CNB Anti-Drug Vending Machine
We were commissioned by CNB to develop interactive vending machines for their Anti-drug campaign, which were deployed to various public libraries. These vending machines were programmed to collect participant information and quiz results.
Once participants completed the quiz and provided their information, the machines would dispense a gift.
In addition, we provided a report for our client to effectively reach out to their target audience and for post-campaign analysis. From software development to animation design and hardware provision, our team handled all aspects of the interactive vending machines.

Virtual Reality Painting Station
To add an immersive element to the SkillFuture Event, we developed a virtual reality painting experience integrating Google Tilt Brush. The theme being to pick up new skills, we designed an arena where users could create and paint in a virtual world. As they painted, their creation was displayed on screen in real-time, viewable to onlookers.
Once users completed their masterpieces, we saved them to the cloud for easy access. But that's not all - attendees could select their artwork via a touch-screen and print it out as a tangible keepsake of the incredible experience they had.
Our team handled every aspect of development, including software and user interface design, as well as hardware provision.