
Alienation x Science Center
Permanent Exhibition
Science Centre Singapore has a permanent exhibition on the topic of prejudice.
Our team handled every aspect of the interactive experience based on the curated content from Science Centre.
We proposed and developed a seamless and immersive exhibition experience with the use of touch screens, proximity sensors, tracking software and camera. These interactive elements are weaved into the visitor journey from the moment they arrived at the entrance, entering the train, and meeting the different aliens along the way.
Our team designed a user-friendly interface for the touchscreens, allowing visitors to interact with the storyline as they explore the train and meet the various aliens along the way. The aliens will react to the proximity of the visitors with their eyes programmed to light up in different colour. At the end of the journey, visitors were prompted to set up their profile and avatars were created based on their faces.
Explore other projects

GastroBeats
We created a body tracking game for Gastrobeats visitors that challenges players to mimic Food Panda's beloved mascot, Pau Pau.
Within 30 seconds, players must match as many of Pau Pau's poses as possible. Near the end of the game, players must enter their information for the leader board. This not only kept guests engaged, but it also allowed our client to stay in touch with their audience long after the event had ended.
Post-event data was gathered and provided to our client for inclusion in their mailing list. Our team was in charge of every aspect of the interactive game, from software development to animation design and hardware provision.

Home Team Festival 2023

Visa at Singapore Fintech Festival
Our mission was to elevate Visa's presence and experience at the event. To achieve this, we developed a suite of multimedia solutions that showcase Visa products. Not only does this bolster visitor engagement, but it also enables our clients to effectively reach their target audience even after the event concludes using the collected data.
Furthermore, our Visa booth digital experience is meticulously designed to capture every interaction with Visa products, accounting for every visitor's presence from the moment they arrive. This includes the registration webpage, check-in counter application, and check-out journey tracker we developed.
Each time a visitor decides to look at a particular Visa product, they will first be required to scan their unique QR code. There are a total of 8 stations in the Visa booth that showcases the different products by Visa.
Visitors 'check-in' at each station by scanning their QR code, and their interaction is recorded. Once they complete their journey, visitors can go to the 'check-out' station to review their Visa experience. Finally, an email with detailed information about each station is sent to them. At the end of the event, we compile all user data with date/time stamps and submit it to Visa for analysis of visitor behaviour.
Lastly, we also have created a motion-triggered screen that allows visitors to flip through pages and content with a simple hand swipe in the air - minimising touch points and maximising convenience in a post-COVID world.

HSBC Rugby 7s Kinect Activation
We were commissioned to create an interactive game for HSBC Rugby 7S event in Singapore. To achieve this, we employed Augmented Reality and Kinect Game to enable visitors to virtually kick the ball towards the screen. The game utilises Kinect SDK for body tracking, capturing player movements for an immersive experience. Engaging each participant, the game allowed three attempts to score as many tries as possible and showcased scores on a leaderboard. We successfully handled the entire game application, from 3D modelling of the national stadium to animation and hardware provision. Our exceptional work won us the Marketing Excellence Award (Gold).
In addition, we included a photo booth that offered visitors the chance to pose and receive a printed photograph with HSBC branding on it. The activation gained immense popularity and was enjoyed by many.